Rotating Mirror - Method
Tim Reibold and Brandon Winterling - 5/02

Method and Some Setup

Click to Go to:      
How the Rotating Mirror Works
Measurements and Calculations
Setting up the Computer - Hardware, Software
Camera Setup
Using the Program and Taking pictures

For Pictures of our Setup Please see our Diagram Page.


How the Rotating Mirror Works
See source for a very detailed description:
"Stroboscopic Study of High Speed Projectiles in Water." Matthew Hinshaw, 1991

Overview
By aiming the camera at a rotating mirror one can get pictures that separate an event both by time and space. This is the method we used to get the progression of of our paintball exploding against the Plexiglas and ring stand.

The mirror overlays images on the film as each of the flashes go off. It has to be rotating so that the part one wants to see is reflected upon a different part of the film to prevent the overlay of the event one is trying to capture. To achieve this, everything has to be black except for the event that is being captured.

The camera is aimed at the rotating mirror so that one can see the event by looking through the camera into the mirror. We referred to the angle where the you can see the event through the camera as the effective mirror angle. Once this angle is set, the rest of the setup is getting the timing right. The mirror has to break a laser which will start the program 'ball and mirror' running on the computer. As the mirror rotates to its effective angle the gun is fired, the ball accelerates, and then comes into position. Just as the mirror is rotating to its effective angle the ball has to be in the right position and the flashes go off. The below timeline may help as a visual:

Laser is broken          Solenoid is                        Ball Flying and                     Mirror rotates to          Complete;
on mirror box       activated, gun fires                   Mirror Rotating                   position; first flash         fourth flash
|-------------------------------------|--------------------------------------------------------------------------------------|-------------------------------|
0                                0.073 s                                                                             0.218 s                     0.220 s  

If any of the timing measurements are off by more than a couple milliseconds the ball will not even be in the picture. This presented us with a problem as the gun did not shoot at the same speed every time.

Measurements and Calculations:
All measurements are given for our last photo shoot where we took our best pictures.

Barrel of Gun to Plexiglas: 1.0 m
    Importance: Used to determine how long the paintball would take to reach the Plexiglas.

Average Speed of Paintball: 34 m/s
   
Importance: Used to calculate the time the paintball took to come into position.

Average Acceleration Time:
81.8 s
   
Importance: We measured the average velocity of the ball. However, that velocity does not apply to the first few seconds where the ball is accelerating to that velocity. We measured acceleration time by using the computer to time how long it took for the ball to reach a photogate at the end of the barrel once the solenoid had been pulled. The acceleration time and the time the paintball takes to go from the barrel to the Plexiglas can be added together to find the time it takes the paintball to reach the Plexiglas once the computer pulls the solenoid trigger on the gun.

Frequency of Mirror: 4.8 rotations/second = 1 rotation every 214 ms
   
Importance: We have to know how long it takes the mirror to rotate around to its 'effective angle'. In our case, the effective angle was reached when the mirror rotated a little more than one rotation once it had broken the photogate. So, we used the time it took the for the mirror to rotate around once plus a few more milliseconds as the time for the mirror to reach its effective angle.

Center of Mirror to Plexiglas: 1.0 m
   
Importance: No calculations were done with this measurement

Camera to Mirror: As close as possible (8 cm) so the image of the paintball exploding would be as large as possible.

Computer Setup
Hardware
A circuit diagram of the Blue Box can be found in Hinshaw's paper (source at top of page). This box was hooked to the computer and to the flash units through a ribbon cable. The flashes could be turned on an off using switches 2 through 5 on the blue annunciator box. Switch 1 controlled the laser input from the rotating mirror box. The solenoid was plugged into the wall and hooked to the safety button optoisolator. The safety button optoisolator input was connect to Pushbutton 1 (top-middle) of the black Pushbutton Box. Four wires connected this Pushbutton box to the Blue Annunciator box.

The solenoid was mounted behind the gun so that it could pull the trigger. We built a stand and clamps so that the solenoid did not move when it pulled back on the trigger. The plunger of the solenoid (the part that pulls) was connected to the trigger by tying a piece of wire to the trigger and attaching it to the plunger. This made it possible to pull the trigger of the gun using the computer.

Software
Program: Ball and Mirror on the Multiplex + Demo Cal.Prg. Disk
Ball and mirror is a program that simply delays the flashes and pull of the solenoid based on user input. The program begins sequencing once Pushbutton 1 has been hit and the mirror breaks the laser beam.

Inputs
Mirror Delay:
214 ms
   
What does it mean: Time it takes for the mirror to rotate to the start of its effective angle. Essentially, this is how long after the mirror breaks the laser and triggers the photogate to the time the first flash goes off.

Flight Time:
111 ms
   
What does it mean: Time it takes for the paintball to reach the Plexiglas once the computer pulls the solenoid trigger. This is the Acceleration time plus the Time for the ball to go from the barrel to the Plexiglas.

Interval:
0.85 ms
   
What does it mean: Time between flashes. You must make sure that all the flashes go off while the mirror is rotating through its effective angle.

Synch Time: Mirror Delay (-) Flight time. This will tell the computer how long after the mirror breaks the laser beam to pull the solenoid trigger. YOU MUST MAKE SURE MIRROR DELAY IS MORE THAN FLIGHT TIME. IF YOU GET A NEGATIVE SYNCH TIME THE PROGRAM WILL SHUT DOWN.

Camera Setup
Camera Nikon D1
Flashes 4 Vivitar 283s
Flash Duration Minimum (approx. 1/30,000 s)
Lens 55 mm Micro-Nikkor
F-Stop 2.8
Shutter Speed 1 s
Focal Length 55 mm
ISO 200
Resolution 2000x1312

We used a remote trigger and monitor while taking our pictures. We used the remote trigger to open the shutter of the camera because pushing the button on top would make the camera bounce while the picture was taken. We used the monitor to give us a bigger, brighter preview of the picture we had just taken. When using a monitor for this is tends to make the images appear brighter than they actually are.

Using the Program and Taking Pictures
Preparing
1) Let the mirror spin for a few minutes so that it reaches a constant speed.

2) Make sure the gun is loaded and the laser on the mirror box is aimed at the
photogate.

3) Input all values into the computer and hit "[4] Call timer." This prepares the computer for input from the laser on the mirror box. When PB1 is depressed on the input box it will start the program the next time the laser is broken by the mirror.

Taking a Picture
1) One person turns off the lights and opens the shutter on the camera.

2) When the person at the computer hears the shutter open they depress PB1 to start the program and hold down the safety switch on the solenoid optoisolator (For people doing this at S&M it is a little black box referred to as the Madman Optoisolator; named after its creator, Madman). The computer will not be able to fire the gun if the optoisolator is not enabled, so it is important that this is pressed when PB1 is pressed.

3) If everything goes right the gun will fire and the flashes will go off at the right time.

Troubleshooting

1) If the event is not captured but the right background for the picture is visible (i.e., you see what the bullet is supposed to hit but the bullet is not there), then the flight time simply needs to be adjusted.

2) If the background where the event is supposed to take place is not visible, then mirror delay needs to be adjusted so that the flashes go off while the mirror is traveling through its effective angle.

3) If only one piece of the action is captured on the film or the images are too close together, then the interval needs to be adjusted.

Good luck with your pictures!!

All photos on this site are copyrighted by Brandon Winterling and Timothy Reibold, 2002. 
To inquire about picture use please contact Loren Winters at winters@ncssm.edu